Warzone 2100 is sort of a hybrid mix of the game elements found in Total Annihilation and the story elements in StarCraft. On the other hand the two RTS games that I have purchased, Total Annihilation and StarCraft, are joys to play because each makes the RTS genre more interesting in its own unique way. I will not rehash the arguments I've made about why I find most RTS games both boring and not real strategy games, but let me just state that I have bought two RTS games since I returned Command and Conquer Red Alert to my retailer. Those of you that read my work here and in the newsgroups know that I am in no way shape or form a fan of real time strategy games. This strategy can sometimes backfire as evidenced by my newly purchased copy of Imperialism II that laughs at me for buying it just before GDR received a slew of copies and how I still wait to purchase Heroes of Might and Magic 3, while hoping the game fairy will leave GDR a present. Fortunately I review games and our strategy editor asked for someone to review Warzone 2100 around the same time I was heading out the door to purchase it. In 1999, discovering a game like Warzone 2100 causes some serious purchase planning and re-prioritizing. I discovered Space Empires 3 through the Internet and was very happy. When this sequence of events occurred prior to 1999, I never had five games waiting in the wings and I always felt great about how I kept up with the information available in the newsgroups. After a quick Internet search and some frantic emails to your gaming buddies, a cold sweat breaks out across your forehead as you realize this is another game that you must have, in addition to the other five you already crave. Then one day you read in Usenet or in some other forum about this great game that you never heard of. These are the games which you really did not follow pre-release, nor notice any hype written about them. Games such as Warzone 2100 certainly confound and confuse the PC gamer's strategy. This does not mean, of course, that I will not figure out a way to purchase the games at a later date, but until I free up some room on my hard drives, even an avid fan such as myself cannot rationalize the purchase of a game that will remain in its box for many weeks. This year there are at least five titles that I want to purchase that I have not because (1) I still do not have time to finish all of the games I already own and (2) I simply cannot afford to put such a huge monetary investment into my favorite hobby. Prior to 1999 I may have purchased five games during the summer during my entire lifetime. The spring and summer became the haunts of games that either missed their deadlines or of efforts that the marketers believed could not compete with the Christmas crowd. Christmas time was a joyous season for all of the obvious reasons, but to the gamer it was the time when the mega-games would be released. This was by necessity and not choice because only a few games a year ever met my standards or captivated me enough to pay $40 or $50 to own a copy. Now that I look back on those days, the benefit was that I would spend a great deal of time with one or two games and really wear them out before I moved on to the next game. There were times over the years when I would walk through the computer game aisles and hope and pray to find anything that would interest me enough to stop playing Civilization for the 50^th^ time. I have played PC games since the mid-1970s and never was the selection of games that I wanted to purchase during a given year ever higher than three or four games. Use the Community version from Vintage Reviewġ999 is the best year for computer games of all types that I can remember. Note: please avoid getting the game from Steam, as this version is unmaintained. This release do not contain any video, you can download them on SourceForce. The game is available on Windows, macOS, and Linux. The community worked a lot on WZ 2100 since then, you can find the latest news and releases on. Warzone 2100 was released as open source (GPLv2) by Pumpkin Studios in 2004.
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